# PLAYER::_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN

- **Hash:** `0xA62BBAAE67A05BB0`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `EagleEyeAreAllTrailsHidden`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN

## Signature

```c
BOOL _EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Description

Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
Images:
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk

## Usage

### Lua

```lua
local retval = EagleEyeAreAllTrailsHidden(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA62BBAAE67A05BB0, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = EagleEyeAreAllTrailsHidden(player);

// by hash
const retval = Citizen.invokeNative('0xA62BBAAE67A05BB0', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xA62BBAAE67A05BB0, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
