{"hash":"0x1DA5C5B0923E1B85","ns":"PLAYER","name":"_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK","slug":"_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK","official":false,"named":true,"luaName":"EagleEyeCanPlayerFocusOnTrack","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Checks if the player can focus on tracks while in Eagle Eye mode.","descriptions":[{"source":"alloc8or","format":"text","body":"Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.\nExample usage:\nif (PLAYER::_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK(PLAYER::PLAYER_ID())) {\n    // Perform actions when the player is focusing on a track in Eagle Eye mode\n}\nVideo: https://imgur.com/gallery/0x1da5c5b0923e1b85-M8AyOsu"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_CAN_PLAYER_FOCUS_ON_TRACK.md","snippets":{"lua":"local retval = EagleEyeCanPlayerFocusOnTrack(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x1DA5C5B0923E1B85, player, Citizen.ReturnResultAnyway())","js":"const retval = EagleEyeCanPlayerFocusOnTrack(player);","jsInvoke":"const retval = Citizen.invokeNative('0x1DA5C5B0923E1B85', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1DA5C5B0923E1B85, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}