{"hash":"0x907B16B3834C69E2","ns":"PLAYER","name":"_EAGLE_EYE_SET_CUSTOM_DISTANCE","slug":"_EAGLE_EYE_SET_CUSTOM_DISTANCE","official":false,"named":true,"luaName":"EagleEyeSetCustomDistance","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"distance","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_CUSTOM_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_CUSTOM_DISTANCE.md","snippets":{"lua":"EagleEyeSetCustomDistance(entity, distance)","luaInvoke":"Citizen.InvokeNative(0x907B16B3834C69E2, entity, distance)","js":"EagleEyeSetCustomDistance(entity, distance);","jsInvoke":"Citizen.invokeNative('0x907B16B3834C69E2', entity, distance + 0.0000001);","csharp":"Function.Call((Hash)0x907B16B3834C69E2, entity, distance);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}