# PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS

- **Hash:** `0x330CA55A3647FA1C`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `EagleEyeSetHideAllTrails`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_HIDE_ALL_TRAILS

## Signature

```c
void _EAGLE_EYE_SET_HIDE_ALL_TRAILS(Player player, BOOL hideTrails);
```

## Parameters

- `player` (`Player`)
- `hideTrails` (`BOOL`)

## Returns

`void`

## Description

Sets whether all trails are hidden during Eagle Eye mode.
Example usage:
Hide all trails in Eagle Eye mode for the current player
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), true);

Show all trails in Eagle Eye mode
PLAYER::_EAGLE_EYE_SET_HIDE_ALL_TRAILS(PLAYER::PLAYER_ID(), false);
Images:
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-Lpzt2Yi
- https://imgur.com/gallery/0x330ca55a3647fa1c-0xa62bbaae67a05bb0-yLA6GBk

## Usage

### Lua

```lua
EagleEyeSetHideAllTrails(player, hideTrails)

-- always available, by hash
Citizen.InvokeNative(0x330CA55A3647FA1C, player, hideTrails)
```

### JavaScript

```js
EagleEyeSetHideAllTrails(player, hideTrails);

// by hash
Citizen.invokeNative('0x330CA55A3647FA1C', player, hideTrails);
```

### C#

```csharp
Function.Call((Hash)0x330CA55A3647FA1C, player, hideTrails);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
