{"hash":"0xCE285A4413B00B7F","ns":"PLAYER","name":"_EAGLE_EYE_SET_PLUS_FLAG_DISABLED","slug":"_EAGLE_EYE_SET_PLUS_FLAG_DISABLED","official":false,"named":true,"luaName":"EagleEyeSetPlusFlagDisabled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"disabled","type":"BOOL"}],"summary":"Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets the behavior of sprinting while the eagle eye feature is active, determining whether sprinting cancels the effect based on the specified parameter.\ndisabled = true: sprinting will cancel the eagle eye effect when active. If the player starts sprinting, the Eagleeye feature will be deactivated.\ndisabled = false: sprinting will not cancel the eagle eye effect. The player can sprint while keeping the Eagleeye feature active."},{"source":"vorp","format":"text","body":"Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.\n old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared."}],"examples":[],"aliases":["_EAGLEEYE_SET_SPRINT_BEHAVIOR"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_PLUS_FLAG_DISABLED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_EAGLE_EYE_SET_PLUS_FLAG_DISABLED.md","snippets":{"lua":"EagleEyeSetPlusFlagDisabled(player, disabled)","luaInvoke":"Citizen.InvokeNative(0xCE285A4413B00B7F, player, disabled)","js":"EagleEyeSetPlusFlagDisabled(player, disabled);","jsInvoke":"Citizen.invokeNative('0xCE285A4413B00B7F', player, disabled);","csharp":"Function.Call((Hash)0xCE285A4413B00B7F, player, disabled);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}