{"hash":"0x95EE1DEE1DCD9070","ns":"PLAYER","name":"_ENABLE_CUSTOM_DEADEYE_ABILITY","slug":"_ENABLE_CUSTOM_DEADEYE_ABILITY","official":false,"named":true,"luaName":"EnableCustomDeadeyeAbility","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"enable","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_CUSTOM_DEADEYE_ABILITY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_CUSTOM_DEADEYE_ABILITY.md","snippets":{"lua":"EnableCustomDeadeyeAbility(player, enable)","luaInvoke":"Citizen.InvokeNative(0x95EE1DEE1DCD9070, player, enable)","js":"EnableCustomDeadeyeAbility(player, enable);","jsInvoke":"Citizen.invokeNative('0x95EE1DEE1DCD9070', player, enable);","csharp":"Function.Call((Hash)0x95EE1DEE1DCD9070, player, enable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}