{"hash":"0xA63FCAD3A6FEC6D2","ns":"PLAYER","name":"_ENABLE_EAGLEEYE","slug":"_ENABLE_EAGLEEYE","official":false,"named":true,"luaName":"EnableEagleeye","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"enable","type":"BOOL"}],"summary":"(Un)lock Eagle Eye functionality","descriptions":[{"source":"alloc8or","format":"text","body":"(Un)lock Eagle Eye functionality"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_EAGLEEYE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_ENABLE_EAGLEEYE.md","snippets":{"lua":"EnableEagleeye(player, enable)","luaInvoke":"Citizen.InvokeNative(0xA63FCAD3A6FEC6D2, player, enable)","js":"EnableEagleeye(player, enable);","jsInvoke":"Citizen.invokeNative('0xA63FCAD3A6FEC6D2', player, enable);","csharp":"Function.Call((Hash)0xA63FCAD3A6FEC6D2, player, enable);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}