{"hash":"0xE5A3DD2FF84E1A4B","ns":"PLAYER","name":"_FORCE_REST_SCENARIO","slug":"_FORCE_REST_SCENARIO","official":false,"named":true,"luaName":"ForceRestScenario","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_FORCE_REST_SCENARIO","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_FORCE_REST_SCENARIO.md","snippets":{"lua":"ForceRestScenario(toggle)","luaInvoke":"Citizen.InvokeNative(0xE5A3DD2FF84E1A4B, toggle)","js":"ForceRestScenario(toggle);","jsInvoke":"Citizen.invokeNative('0xE5A3DD2FF84E1A4B', toggle);","csharp":"Function.Call((Hash)0xE5A3DD2FF84E1A4B, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}