# PLAYER::_FORCE_REST_SCENARIO

- **Hash:** `0xE5A3DD2FF84E1A4B`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ForceRestScenario`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1232
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_FORCE_REST_SCENARIO

## Signature

```c
void _FORCE_REST_SCENARIO(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
ForceRestScenario(toggle)

-- always available, by hash
Citizen.InvokeNative(0xE5A3DD2FF84E1A4B, toggle)
```

### JavaScript

```js
ForceRestScenario(toggle);

// by hash
Citizen.invokeNative('0xE5A3DD2FF84E1A4B', toggle);
```

### C#

```csharp
Function.Call((Hash)0xE5A3DD2FF84E1A4B, toggle);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
