{"hash":"0x5B6193813E03E4E9","ns":"PLAYER","name":"_FORMAT_PLAYER_NAME_STRING","slug":"_FORMAT_PLAYER_NAME_STRING","official":false,"named":true,"luaName":"FormatPlayerNameString","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"string","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_FORMAT_PLAYER_NAME_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_FORMAT_PLAYER_NAME_STRING.md","snippets":{"lua":"local retval = FormatPlayerNameString(string)","luaInvoke":"local retval = Citizen.InvokeNative(0x5B6193813E03E4E9, string, Citizen.ResultAsString())","js":"const retval = FormatPlayerNameString(string);","jsInvoke":"const retval = Citizen.invokeNative('0x5B6193813E03E4E9', string, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"string retval = Function.Call<string>((Hash)0x5B6193813E03E4E9, string);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}