{"hash":"0x46FA0AE18F4C7FA9","ns":"PLAYER","name":"_GET_ACTIVE_HORSE_FOR_PLAYER","slug":"_GET_ACTIVE_HORSE_FOR_PLAYER","official":false,"named":true,"luaName":"GetActiveHorseForPlayer","game":"rdr3","apiset":"client","returnType":"Ped","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_ACTIVE_HORSE_FOR_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_ACTIVE_HORSE_FOR_PLAYER.md","snippets":{"lua":"local retval = GetActiveHorseForPlayer(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x46FA0AE18F4C7FA9, player, Citizen.ResultAsInteger())","js":"const retval = GetActiveHorseForPlayer(player);","jsInvoke":"const retval = Citizen.invokeNative('0x46FA0AE18F4C7FA9', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x46FA0AE18F4C7FA9, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}