{"hash":"0x8E84119A23C16623","ns":"PLAYER","name":"_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME","slug":"_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME","official":false,"named":true,"luaName":"GetConstructedDiscoveredCharacterName","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"p0","type":"Hash"},{"name":"model","type":"BOOL"},{"name":"outfit","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"p0: mostly Ped Hashes"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME.md","snippets":{"lua":"local retval = GetConstructedDiscoveredCharacterName(p0, model, outfit)","luaInvoke":"local retval = Citizen.InvokeNative(0x8E84119A23C16623, p0, model, outfit, Citizen.ResultAsInteger())","js":"const retval = GetConstructedDiscoveredCharacterName(p0, model, outfit);","jsInvoke":"const retval = Citizen.invokeNative('0x8E84119A23C16623', p0, model, outfit, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x8E84119A23C16623, p0, model, outfit);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}