{"hash":"0xE92261BD28C0878F","ns":"PLAYER","name":"_GET_DEADEYE_ABILITY_DEPLETION_DELAY","slug":"_GET_DEADEYE_ABILITY_DEPLETION_DELAY","official":false,"named":true,"luaName":"GetDeadeyeAbilityDepletionDelay","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"Returns the depletion delay value for the Deadeye ability that was previously set using `PLAYER::_SET_DEADEYE_ABILITY_DEPLETION_DELAY` (0x870634493CB4372C).","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the depletion delay value for the Deadeye ability that was previously set using `PLAYER::_SET_DEADEYE_ABILITY_DEPLETION_DELAY` (0x870634493CB4372C). This function provides a float value representing the delay, allowing the game to retrieve the current Deadeye depletion setting for a specific player.\n\nExample usage:\n\nfloat depletionDelay = PLAYER::_GET_DEADEYE_ABILITY_DEPLETION_DELAY(PLAYER::PLAYER_ID());\nVideo: https://imgur.com/gallery/0xe92261bd28c0878f-TAqX0fg"},{"source":"vorp","format":"text","body":"Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`"}],"examples":[],"aliases":[],"enums":[],"related":["0x870634493CB4372C"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_DEPLETION_DELAY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_DEPLETION_DELAY.md","snippets":{"lua":"local retval = GetDeadeyeAbilityDepletionDelay(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xE92261BD28C0878F, player, Citizen.ResultAsFloat())","js":"const retval = GetDeadeyeAbilityDepletionDelay(player);","jsInvoke":"const retval = Citizen.invokeNative('0xE92261BD28C0878F', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xE92261BD28C0878F, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}