{"hash":"0xCCE7C695C164C35F","ns":"PLAYER","name":"_GET_DEADEYE_ABILITY_LEVEL","slug":"_GET_DEADEYE_ABILITY_LEVEL","official":false,"named":true,"luaName":"GetDeadeyeAbilityLevel","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xF0FE8E790BFEB5BB"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_DEADEYE_ABILITY_LEVEL.md","snippets":{"lua":"local retval = GetDeadeyeAbilityLevel(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xCCE7C695C164C35F, player, Citizen.ResultAsInteger())","js":"const retval = GetDeadeyeAbilityLevel(player);","jsInvoke":"const retval = Citizen.invokeNative('0xCCE7C695C164C35F', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xCCE7C695C164C35F, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}