{"hash":"0x0772F87D7B07719A","ns":"PLAYER","name":"_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP","slug":"_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP","official":false,"named":true,"luaName":"GetHasPlayerDiscoveredCharacterNameSp","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"p1","type":"int"},{"name":"discoveryHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_SP.md","snippets":{"lua":"local retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x0772F87D7B07719A, player, p1, discoveryHash, Citizen.ReturnResultAnyway())","js":"const retval = GetHasPlayerDiscoveredCharacterNameSp(player, p1, discoveryHash);","jsInvoke":"const retval = Citizen.invokeNative('0x0772F87D7B07719A', player, p1, discoveryHash, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0772F87D7B07719A, player, p1, discoveryHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}