# PLAYER::_GET_NUM_DEADEYE_MARKS_ON_PED

- **Hash:** `0x27AD7162D3FED01E`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetNumDeadeyeMarksOnPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_NUM_DEADEYE_MARKS_ON_PED

## Signature

```c
int _GET_NUM_DEADEYE_MARKS_ON_PED(Player player, Ped ped);
```

## Parameters

- `player` (`Player`)
- `ped` (`Ped`)

## Returns

`int`

## Description

Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
Example usage:
int marksCount = PLAYER::_GET_NUM_DEADEYE_MARKS_ON_PED(PLAYER::PLAYER_ID(), pedHandle);
Video: https://imgur.com/gallery/0x27ad7162d3fed01e-XvMXq2d

## Usage

### Lua

```lua
local retval = GetNumDeadeyeMarksOnPed(player, ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x27AD7162D3FED01E, player, ped, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetNumDeadeyeMarksOnPed(player, ped);

// by hash
const retval = Citizen.invokeNative('0x27AD7162D3FED01E', player, ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x27AD7162D3FED01E, player, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
