{"hash":"0xCCD9B77F70D31C9D","ns":"PLAYER","name":"_GET_NUM_MARKED_DEADEYE_TARGETS","slug":"_GET_NUM_MARKED_DEADEYE_TARGETS","official":false,"named":true,"luaName":"GetNumMarkedDeadeyeTargets","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_NUM_MARKED_DEADEYE_TARGETS","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_NUM_MARKED_DEADEYE_TARGETS.md","snippets":{"lua":"local retval = GetNumMarkedDeadeyeTargets(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xCCD9B77F70D31C9D, player, Citizen.ResultAsInteger())","js":"const retval = GetNumMarkedDeadeyeTargets(player);","jsInvoke":"const retval = Citizen.invokeNative('0xCCD9B77F70D31C9D', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xCCD9B77F70D31C9D, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}