{"hash":"0xDF66A37936D5F3D9","ns":"PLAYER","name":"_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT","slug":"_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT","official":false,"named":true,"luaName":"GetPlayerCachedDeadEyeAmount","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_CACHED_DEAD_EYE_AMOUNT.md","snippets":{"lua":"local retval = GetPlayerCachedDeadEyeAmount(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xDF66A37936D5F3D9, player, Citizen.ResultAsFloat())","js":"const retval = GetPlayerCachedDeadEyeAmount(player);","jsInvoke":"const retval = Citizen.invokeNative('0xDF66A37936D5F3D9', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xDF66A37936D5F3D9, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}