{"hash":"0xA81D24AE0AF99A5E","ns":"PLAYER","name":"_GET_PLAYER_DEAD_EYE","slug":"_GET_PLAYER_DEAD_EYE","official":false,"named":true,"luaName":"GetPlayerDeadEye","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE.md","snippets":{"lua":"local retval = GetPlayerDeadEye(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xA81D24AE0AF99A5E, player, Citizen.ResultAsFloat())","js":"const retval = GetPlayerDeadEye(player);","jsInvoke":"const retval = Citizen.invokeNative('0xA81D24AE0AF99A5E', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xA81D24AE0AF99A5E, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}