{"hash":"0x3A6AE4EEE30370FE","ns":"PLAYER","name":"_GET_PLAYER_DEAD_EYE_METER_LEVEL","slug":"_GET_PLAYER_DEAD_EYE_METER_LEVEL","official":false,"named":true,"luaName":"GetPlayerDeadEyeMeterLevel","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE_METER_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_DEAD_EYE_METER_LEVEL.md","snippets":{"lua":"local retval = GetPlayerDeadEyeMeterLevel(player, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x3A6AE4EEE30370FE, player, p1, Citizen.ResultAsFloat())","js":"const retval = GetPlayerDeadEyeMeterLevel(player, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x3A6AE4EEE30370FE', player, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x3A6AE4EEE30370FE, player, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}