# PLAYER::_GET_PLAYER_HUNTING_WAGON

- **Hash:** `0x5CA6BBD4A7D8145E`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerHuntingWagon`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_HUNTING_WAGON

## Signature

```c
Vehicle _GET_PLAYER_HUNTING_WAGON(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`Vehicle`

## Usage

### Lua

```lua
local retval = GetPlayerHuntingWagon(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5CA6BBD4A7D8145E, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerHuntingWagon(player);

// by hash
const retval = Citizen.invokeNative('0x5CA6BBD4A7D8145E', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5CA6BBD4A7D8145E, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PLAYER::_SET_PLAYER_HUNTING_WAGON](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_HUNTING_WAGON.md) — Only applies to HUNTERCART01

*Sources: alloc8or RDR3 NativeDB.*
