{"hash":"0x054473164C012699","ns":"PLAYER","name":"_GET_PLAYER_MOOD","slug":"_GET_PLAYER_MOOD","official":false,"named":true,"luaName":"GetPlayerMood","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"See _SET_PLAYER_MOOD"}],"examples":[],"aliases":[],"enums":["ePedMood"],"related":["0x39BED552DB46FFA9"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_MOOD","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_MOOD.md","snippets":{"lua":"local retval = GetPlayerMood(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x054473164C012699, player, Citizen.ResultAsInteger())","js":"const retval = GetPlayerMood(player);","jsInvoke":"const retval = Citizen.invokeNative('0x054473164C012699', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x054473164C012699, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}