# PLAYER::_GET_PLAYER_OWNER_OF_MOUNT

- **Hash:** `0xAD03B03737CE6810`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerOwnerOfMount`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_OWNER_OF_MOUNT

## Signature

```c
Player _GET_PLAYER_OWNER_OF_MOUNT(Ped mount);
```

## Parameters

- `mount` (`Ped`)

## Returns

`Player`

## Usage

### Lua

```lua
local retval = GetPlayerOwnerOfMount(mount)

-- always available, by hash
local retval = Citizen.InvokeNative(0xAD03B03737CE6810, mount, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetPlayerOwnerOfMount(mount);

// by hash
const retval = Citizen.invokeNative('0xAD03B03737CE6810', mount, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xAD03B03737CE6810, mount);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
