{"hash":"0x811A748B1BE231BA","ns":"PLAYER","name":"_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT","slug":"_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT","official":false,"named":true,"luaName":"GetPlayerRequiredDeadEyeAmount","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"If player has less Dead Eye than required, Dead Eye cant be triggered.","descriptions":[{"source":"alloc8or","format":"text","body":"If player has less Dead Eye than required, Dead Eye cant be triggered."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT.md","snippets":{"lua":"local retval = GetPlayerRequiredDeadEyeAmount(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x811A748B1BE231BA, player, Citizen.ResultAsFloat())","js":"const retval = GetPlayerRequiredDeadEyeAmount(player);","jsInvoke":"const retval = Citizen.invokeNative('0x811A748B1BE231BA', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x811A748B1BE231BA, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}