{"hash":"0xFE691E89C08937B6","ns":"PLAYER","name":"_GET_PLAYER_RESET_FLAG","slug":"_GET_PLAYER_RESET_FLAG","official":false,"named":true,"luaName":"GetPlayerResetFlag","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"playerResetFlag","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"playerResetFlag: See 0x9F9A829C6751F3C7"}],"examples":[],"aliases":[],"enums":["ePlayerResetFlags"],"related":["0x9F9A829C6751F3C7"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_RESET_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_RESET_FLAG.md","snippets":{"lua":"local retval = GetPlayerResetFlag(player, playerResetFlag)","luaInvoke":"local retval = Citizen.InvokeNative(0xFE691E89C08937B6, player, playerResetFlag, Citizen.ReturnResultAnyway())","js":"const retval = GetPlayerResetFlag(player, playerResetFlag);","jsInvoke":"const retval = Citizen.invokeNative('0xFE691E89C08937B6', player, playerResetFlag, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xFE691E89C08937B6, player, playerResetFlag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}