# PLAYER::_GET_PLAYER_RESET_FLAG

- **Hash:** `0xFE691E89C08937B6`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetPlayerResetFlag`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_RESET_FLAG

## Signature

```c
BOOL _GET_PLAYER_RESET_FLAG(Player player, int playerResetFlag);
```

## Parameters

- `player` (`Player`)
- `playerResetFlag` (`int`)

## Returns

`BOOL`

## Description

playerResetFlag: See 0x9F9A829C6751F3C7

## Usage

### Lua

```lua
local retval = GetPlayerResetFlag(player, playerResetFlag)

-- always available, by hash
local retval = Citizen.InvokeNative(0xFE691E89C08937B6, player, playerResetFlag, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetPlayerResetFlag(player, playerResetFlag);

// by hash
const retval = Citizen.invokeNative('0xFE691E89C08937B6', player, playerResetFlag, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xFE691E89C08937B6, player, playerResetFlag);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## Related enums

- [ePlayerResetFlags](https://natives.borderlinerp.com/enums/ePlayerResetFlags.md) — 58 values

## See also

- [PLAYER::_SET_PLAYER_RESET_FLAG](https://natives.borderlinerp.com/natives/PLAYER/_SET_PLAYER_RESET_FLAG.md)

*Sources: alloc8or RDR3 NativeDB.*
