{"hash":"0x0FF421E467373FCF","ns":"PLAYER","name":"_GET_PLAYER_STAMINA","slug":"_GET_PLAYER_STAMINA","official":false,"named":true,"luaName":"GetPlayerStamina","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xC41F4B6E23FE6A4A"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_STAMINA","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_GET_PLAYER_STAMINA.md","snippets":{"lua":"local retval = GetPlayerStamina(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x0FF421E467373FCF, player, Citizen.ResultAsFloat())","js":"const retval = GetPlayerStamina(player);","jsInvoke":"const retval = Citizen.invokeNative('0x0FF421E467373FCF', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x0FF421E467373FCF, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}