# PLAYER::_GET_VEHICLE_OWNED_BY_PLAYER

- **Hash:** `0xB9050A97594C8832`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetVehicleOwnedByPlayer`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_VEHICLE_OWNED_BY_PLAYER

## Signature

```c
Vehicle _GET_VEHICLE_OWNED_BY_PLAYER(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`Vehicle`

## Usage

### Lua

```lua
local retval = GetVehicleOwnedByPlayer(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB9050A97594C8832, player, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetVehicleOwnedByPlayer(player);

// by hash
const retval = Citizen.invokeNative('0xB9050A97594C8832', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xB9050A97594C8832, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
