# PLAYER::_GET_WANTED_LEVEL_MULTIPLIER

- **Hash:** `0xA82964B9D8D6A983`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `GetWantedLevelMultiplier`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_GET_WANTED_LEVEL_MULTIPLIER

## Signature

```c
float _GET_WANTED_LEVEL_MULTIPLIER();
```

## Returns

`float`

## Description

Returns -1.0f if no multiplier has been set

## Usage

### Lua

```lua
local retval = GetWantedLevelMultiplier()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA82964B9D8D6A983, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetWantedLevelMultiplier();

// by hash
const retval = Citizen.invokeNative('0xA82964B9D8D6A983', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xA82964B9D8D6A983);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [PLAYER::SET_WANTED_LEVEL_MULTIPLIER](https://natives.borderlinerp.com/natives/PLAYER/SET_WANTED_LEVEL_MULTIPLIER.md)

*Sources: alloc8or RDR3 NativeDB.*
