{"hash":"0x8A0643B0B4CA276B","ns":"PLAYER","name":"_IS_DEADEYE_ABILITY_LOCKED","slug":"_IS_DEADEYE_ABILITY_LOCKED","official":false,"named":true,"luaName":"IsDeadeyeAbilityLocked","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"},{"name":"abilityType","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x2797B8D66DD0EBB8"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_IS_DEADEYE_ABILITY_LOCKED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_IS_DEADEYE_ABILITY_LOCKED.md","snippets":{"lua":"local retval = IsDeadeyeAbilityLocked(player, abilityType)","luaInvoke":"local retval = Citizen.InvokeNative(0x8A0643B0B4CA276B, player, abilityType, Citizen.ReturnResultAnyway())","js":"const retval = IsDeadeyeAbilityLocked(player, abilityType);","jsInvoke":"const retval = Citizen.invokeNative('0x8A0643B0B4CA276B', player, abilityType, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8A0643B0B4CA276B, player, abilityType);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}