{"hash":"0x1A51BFE60708E482","ns":"PLAYER","name":"_IS_PLAYER_FREE_FOCUSING","slug":"_IS_PLAYER_FREE_FOCUSING","official":false,"named":true,"luaName":"IsPlayerFreeFocusing","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Checks if player is focused on any entity","descriptions":[{"source":"alloc8or","format":"text","body":"Checks if player is focused on any entity"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_FREE_FOCUSING","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_FREE_FOCUSING.md","snippets":{"lua":"local retval = IsPlayerFreeFocusing(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x1A51BFE60708E482, player, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerFreeFocusing(player);","jsInvoke":"const retval = Citizen.invokeNative('0x1A51BFE60708E482', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x1A51BFE60708E482, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}