{"hash":"0x04D7F33640662FA2","ns":"PLAYER","name":"_IS_PLAYER_IN_SCOPE","slug":"_IS_PLAYER_IN_SCOPE","official":false,"named":true,"luaName":"IsPlayerInScope","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_IN_SCOPE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_IS_PLAYER_IN_SCOPE.md","snippets":{"lua":"local retval = IsPlayerInScope(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x04D7F33640662FA2, player, Citizen.ReturnResultAnyway())","js":"const retval = IsPlayerInScope(player);","jsInvoke":"const retval = Citizen.invokeNative('0x04D7F33640662FA2', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x04D7F33640662FA2, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}