{"hash":"0xE022CC1B545F1D9F","ns":"PLAYER","name":"_IS_SECONDARY_SPECIAL_ABILITY_ENABLED","slug":"_IS_SECONDARY_SPECIAL_ABILITY_ENABLED","official":false,"named":true,"luaName":"IsSecondarySpecialAbilityEnabled","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Returns true if eagle eye is enabled for the player","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if eagle eye is enabled for the player"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_IS_SECONDARY_SPECIAL_ABILITY_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_IS_SECONDARY_SPECIAL_ABILITY_ENABLED.md","snippets":{"lua":"local retval = IsSecondarySpecialAbilityEnabled(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xE022CC1B545F1D9F, player, Citizen.ReturnResultAnyway())","js":"const retval = IsSecondarySpecialAbilityEnabled(player);","jsInvoke":"const retval = Citizen.invokeNative('0xE022CC1B545F1D9F', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE022CC1B545F1D9F, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}