# PLAYER::_IS_SECONDARY_SPECIAL_ABILITY_ENABLED

- **Hash:** `0xE022CC1B545F1D9F`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `IsSecondarySpecialAbilityEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_IS_SECONDARY_SPECIAL_ABILITY_ENABLED

## Signature

```c
BOOL _IS_SECONDARY_SPECIAL_ABILITY_ENABLED(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`BOOL`

## Description

Returns true if eagle eye is enabled for the player

## Usage

### Lua

```lua
local retval = IsSecondarySpecialAbilityEnabled(player)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE022CC1B545F1D9F, player, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsSecondarySpecialAbilityEnabled(player);

// by hash
const retval = Citizen.invokeNative('0xE022CC1B545F1D9F', player, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE022CC1B545F1D9F, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
