{"hash":"0xDE6C85975F9D4894","ns":"PLAYER","name":"_IS_SPECIAL_ABILITY_ENABLED","slug":"_IS_SPECIAL_ABILITY_ENABLED","official":false,"named":true,"luaName":"IsSpecialAbilityEnabled","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Checks if the player's Deadeye ability is enabled.","descriptions":[{"source":"alloc8or","format":"text","body":"Checks if the player's Deadeye ability is enabled.\n\nExample usage:\n\nif (PLAYER::_IS_SPECIAL_ABILITY_ENABLED(PLAYER::PLAYER_ID())) {\n    // Execute logic when Deadeye is enabled\n}\n\nThis function does not activate or modify the Deadeye ability but simply checks its status.\n\nImage : https://imgur.com/gallery/0xde6c85975f9d4894-MS4KeUL"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_IS_SPECIAL_ABILITY_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_IS_SPECIAL_ABILITY_ENABLED.md","snippets":{"lua":"local retval = IsSpecialAbilityEnabled(player)","luaInvoke":"local retval = Citizen.InvokeNative(0xDE6C85975F9D4894, player, Citizen.ReturnResultAnyway())","js":"const retval = IsSpecialAbilityEnabled(player);","jsInvoke":"const retval = Citizen.invokeNative('0xDE6C85975F9D4894', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xDE6C85975F9D4894, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}