{"hash":"0x28A13BF6B05C3D83","ns":"PLAYER","name":"_MODIFY_INFINITE_TRAIL_VISION","slug":"_MODIFY_INFINITE_TRAIL_VISION","official":false,"named":true,"luaName":"ModifyInfiniteTrailVision","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"toggle","type":"BOOL"}],"summary":"Toggle handles wether Deadeye and Eagleeye are infinite or not.","descriptions":[{"source":"alloc8or","format":"text","body":"Toggle handles wether Deadeye and Eagleeye are infinite or not."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_INFINITE_TRAIL_VISION","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_MODIFY_INFINITE_TRAIL_VISION.md","snippets":{"lua":"ModifyInfiniteTrailVision(player, toggle)","luaInvoke":"Citizen.InvokeNative(0x28A13BF6B05C3D83, player, toggle)","js":"ModifyInfiniteTrailVision(player, toggle);","jsInvoke":"Citizen.invokeNative('0x28A13BF6B05C3D83', player, toggle);","csharp":"Function.Call((Hash)0x28A13BF6B05C3D83, player, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}