{"hash":"0x0760D6F70EBCC05C","ns":"PLAYER","name":"_NETWORK_HAS_PLAYER_VALID_PED","slug":"_NETWORK_HAS_PLAYER_VALID_PED","official":false,"named":true,"luaName":"NetworkHasPlayerValidPed","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"player","type":"Player"}],"summary":"Returns true if the given player has a valid ped.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns true if the given player has a valid ped."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_NETWORK_HAS_PLAYER_VALID_PED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_NETWORK_HAS_PLAYER_VALID_PED.md","snippets":{"lua":"local retval = NetworkHasPlayerValidPed(player)","luaInvoke":"local retval = Citizen.InvokeNative(0x0760D6F70EBCC05C, player, Citizen.ReturnResultAnyway())","js":"const retval = NetworkHasPlayerValidPed(player);","jsInvoke":"const retval = Citizen.invokeNative('0x0760D6F70EBCC05C', player, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0760D6F70EBCC05C, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}