{"hash":"0x543DFE14BE720027","ns":"PLAYER","name":"_REGISTER_EAGLE_EYE_FOR_ENTITY","slug":"_REGISTER_EAGLE_EYE_FOR_ENTITY","official":false,"named":true,"luaName":"RegisterEagleEyeForEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"entity","type":"Entity"},{"name":"p2","type":"BOOL"}],"summary":"Used for setting up eagle eye for entity","descriptions":[{"source":"alloc8or","format":"text","body":"Used for setting up eagle eye for entity\nParams: p2 = re-register or not?"}],"examples":[],"aliases":[],"enums":[],"related":["0x9DAE1380CC5C6451"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_REGISTER_EAGLE_EYE_FOR_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_REGISTER_EAGLE_EYE_FOR_ENTITY.md","snippets":{"lua":"RegisterEagleEyeForEntity(player, entity, p2)","luaInvoke":"Citizen.InvokeNative(0x543DFE14BE720027, player, entity, p2)","js":"RegisterEagleEyeForEntity(player, entity, p2);","jsInvoke":"Citizen.invokeNative('0x543DFE14BE720027', player, entity, p2);","csharp":"Function.Call((Hash)0x543DFE14BE720027, player, entity, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}