{"hash":"0xE910932F4B30BE23","ns":"PLAYER","name":"_RESET_DEADEYE_AURA_EFFECT","slug":"_RESET_DEADEYE_AURA_EFFECT","official":false,"named":true,"luaName":"ResetDeadeyeAuraEffect","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"}],"summary":"Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state.","descriptions":[{"source":"alloc8or","format":"text","body":"Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `PLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT` (0x2B12B6FC8B8772AB) and `PLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY` (0x131E294EF60160DF).\n\nExample usage:\nPLAYER::_RESET_DEADEYE_AURA_EFFECT(PLAYER::PLAYER_ID());\nResets all aura effects and intensity changes for the player, removing entity highlights and restoring default visuals after Deadeye.\n\nVideo: https://imgur.com/gallery/0xe910932f4b30be23-tjviTeU"},{"source":"vorp","format":"text","body":"Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY - 0x131E294EF60160DF`"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_RESET_DEADEYE_AURA_EFFECT","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_RESET_DEADEYE_AURA_EFFECT.md","snippets":{"lua":"ResetDeadeyeAuraEffect(player)","luaInvoke":"Citizen.InvokeNative(0xE910932F4B30BE23, player)","js":"ResetDeadeyeAuraEffect(player);","jsInvoke":"Citizen.invokeNative('0xE910932F4B30BE23', player);","csharp":"Function.Call((Hash)0xE910932F4B30BE23, player);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}