# PLAYER::_RESET_DEADEYE_AURA_EFFECT

- **Hash:** `0xE910932F4B30BE23`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `ResetDeadeyeAuraEffect`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_RESET_DEADEYE_AURA_EFFECT

## Signature

```c
void _RESET_DEADEYE_AURA_EFFECT(Player player);
```

## Parameters

- `player` (`Player`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `PLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT` (0x2B12B6FC8B8772AB) and `PLAYER::_SET_DEADEYE_ENTITY_AURA_EFFECT_INTENSITY` (0x131E294EF60160DF).

Example usage:
PLAYER::_RESET_DEADEYE_AURA_EFFECT(PLAYER::PLAYER_ID());
Resets all aura effects and intensity changes for the player, removing entity highlights and restoring default visuals after Deadeye.

Video: https://imgur.com/gallery/0xe910932f4b30be23-tjviTeU

*Source: VORPCORE RDR3natives*

Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY - 0x131E294EF60160DF`

## Usage

### Lua

```lua
ResetDeadeyeAuraEffect(player)

-- always available, by hash
Citizen.InvokeNative(0xE910932F4B30BE23, player)
```

### JavaScript

```js
ResetDeadeyeAuraEffect(player);

// by hash
Citizen.invokeNative('0xE910932F4B30BE23', player);
```

### C#

```csharp
Function.Call((Hash)0xE910932F4B30BE23, player);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
