# PLAYER::_SECONDARY_SPECIAL_ABILITY_SET_DISABLED

- **Hash:** `0x64FF4BF9AF59E139`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SecondarySpecialAbilitySetDisabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SECONDARY_SPECIAL_ABILITY_SET_DISABLED

## Signature

```c
void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED(Player player, BOOL disabled);
```

## Parameters

- `player` (`Player`)
- `disabled` (`BOOL`)

## Returns

`void`

## Description

Deactivates EagleEye, called together with 0xC0B21F235C02139C

## Usage

### Lua

```lua
SecondarySpecialAbilitySetDisabled(player, disabled)

-- always available, by hash
Citizen.InvokeNative(0x64FF4BF9AF59E139, player, disabled)
```

### JavaScript

```js
SecondarySpecialAbilitySetDisabled(player, disabled);

// by hash
Citizen.invokeNative('0x64FF4BF9AF59E139', player, disabled);
```

### C#

```csharp
Function.Call((Hash)0x64FF4BF9AF59E139, player, disabled);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
