{"hash":"0x6ADF821FBF21920E","ns":"PLAYER","name":"_SET_BOUNTY_TARGET","slug":"_SET_BOUNTY_TARGET","official":false,"named":true,"luaName":"SetBountyTarget","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"target","type":"Player"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x8F2A81C09DA9124A"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOUNTY_TARGET","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOUNTY_TARGET.md","snippets":{"lua":"SetBountyTarget(player, target)","luaInvoke":"Citizen.InvokeNative(0x6ADF821FBF21920E, player, target)","js":"SetBountyTarget(player, target);","jsInvoke":"Citizen.invokeNative('0x6ADF821FBF21920E', player, target);","csharp":"Function.Call((Hash)0x6ADF821FBF21920E, player, target);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}