{"hash":"0xBE0C524970892D41","ns":"PLAYER","name":"_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE","slug":"_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE","official":false,"named":true,"luaName":"SetBowDrawReductionTimeInDeadeye","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"drawReductionTime","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE.md","snippets":{"lua":"SetBowDrawReductionTimeInDeadeye(player, drawReductionTime)","luaInvoke":"Citizen.InvokeNative(0xBE0C524970892D41, player, drawReductionTime)","js":"SetBowDrawReductionTimeInDeadeye(player, drawReductionTime);","jsInvoke":"Citizen.invokeNative('0xBE0C524970892D41', player, drawReductionTime + 0.0000001);","csharp":"Function.Call((Hash)0xBE0C524970892D41, player, drawReductionTime);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}