{"hash":"0xFE7C9CF376D23342","ns":"PLAYER","name":"_SET_BOW_STAMINA_DRAIN_SPEED","slug":"_SET_BOW_STAMINA_DRAIN_SPEED","official":false,"named":true,"luaName":"SetBowStaminaDrainSpeed","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"staminaDrain","type":"float"}],"summary":"Decreases Stamina bar drain speed by % when drawing a bow.","descriptions":[{"source":"alloc8or","format":"text","body":"Decreases Stamina bar drain speed by % when drawing a bow."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_STAMINA_DRAIN_SPEED","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_BOW_STAMINA_DRAIN_SPEED.md","snippets":{"lua":"SetBowStaminaDrainSpeed(player, staminaDrain)","luaInvoke":"Citizen.InvokeNative(0xFE7C9CF376D23342, player, staminaDrain)","js":"SetBowStaminaDrainSpeed(player, staminaDrain);","jsInvoke":"Citizen.invokeNative('0xFE7C9CF376D23342', player, staminaDrain + 0.0000001);","csharp":"Function.Call((Hash)0xFE7C9CF376D23342, player, staminaDrain);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}