{"hash":"0x7761A30432C91297","ns":"PLAYER","name":"_SET_DAMAGE_CLOSE_DISTANCE_BONUS","slug":"_SET_DAMAGE_CLOSE_DISTANCE_BONUS","official":false,"named":true,"luaName":"SetDamageCloseDistanceBonus","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"closeRangeLowerBound","type":"float"},{"name":"closeRangeUpperBound","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS.md","snippets":{"lua":"SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound)","luaInvoke":"Citizen.InvokeNative(0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound)","js":"SetDamageCloseDistanceBonus(player, closeRangeLowerBound, closeRangeUpperBound);","jsInvoke":"Citizen.invokeNative('0x7761A30432C91297', player, closeRangeLowerBound + 0.0000001, closeRangeUpperBound + 0.0000001);","csharp":"Function.Call((Hash)0x7761A30432C91297, player, closeRangeLowerBound, closeRangeUpperBound);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}