{"hash":"0x5006C36652D6EC56","ns":"PLAYER","name":"_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL","slug":"_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL","official":false,"named":true,"luaName":"SetDamageCloseDistanceBonusTotal","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"closeDamageBonus","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL.md","snippets":{"lua":"SetDamageCloseDistanceBonusTotal(player, closeDamageBonus)","luaInvoke":"Citizen.InvokeNative(0x5006C36652D6EC56, player, closeDamageBonus)","js":"SetDamageCloseDistanceBonusTotal(player, closeDamageBonus);","jsInvoke":"Citizen.invokeNative('0x5006C36652D6EC56', player, closeDamageBonus + 0.0000001);","csharp":"Function.Call((Hash)0x5006C36652D6EC56, player, closeDamageBonus);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}