# PLAYER::_SET_DAMAGE_FAR_DISTANCE_BONUS

- **Hash:** `0xED591CB17C8BA216`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetDamageFarDistanceBonus`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_FAR_DISTANCE_BONUS

## Signature

```c
void _SET_DAMAGE_FAR_DISTANCE_BONUS(Player player, float farRangeLowerBound, float farRangeUpperBound);
```

## Parameters

- `player` (`Player`)
- `farRangeLowerBound` (`float`)
- `farRangeUpperBound` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetDamageFarDistanceBonus(player, farRangeLowerBound, farRangeUpperBound)

-- always available, by hash
Citizen.InvokeNative(0xED591CB17C8BA216, player, farRangeLowerBound, farRangeUpperBound)
```

### JavaScript

```js
SetDamageFarDistanceBonus(player, farRangeLowerBound, farRangeUpperBound);

// by hash
Citizen.invokeNative('0xED591CB17C8BA216', player, farRangeLowerBound + 0.0000001, farRangeUpperBound + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xED591CB17C8BA216, player, farRangeLowerBound, farRangeUpperBound);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
