# PLAYER::_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL

- **Hash:** `0x1F0E3A4434565F8F`
- **Namespace:** PLAYER
- **Runtime name (Lua/JS):** `SetDamageFarDistanceBonusTotal`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/PLAYER/_SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL

## Signature

```c
void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL(Player player, float farDamageBonus);
```

## Parameters

- `player` (`Player`)
- `farDamageBonus` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetDamageFarDistanceBonusTotal(player, farDamageBonus)

-- always available, by hash
Citizen.InvokeNative(0x1F0E3A4434565F8F, player, farDamageBonus)
```

### JavaScript

```js
SetDamageFarDistanceBonusTotal(player, farDamageBonus);

// by hash
Citizen.invokeNative('0x1F0E3A4434565F8F', player, farDamageBonus + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x1F0E3A4434565F8F, player, farDamageBonus);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
