{"hash":"0x870634493CB4372C","ns":"PLAYER","name":"_SET_DEADEYE_ABILITY_DEPLETION_DELAY","slug":"_SET_DEADEYE_ABILITY_DEPLETION_DELAY","official":false,"named":true,"luaName":"SetDeadeyeAbilityDepletionDelay","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"delay","type":"float"}],"summary":"Only used in R* SP Script short_update","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* SP Script short_update"}],"examples":[],"aliases":[],"enums":[],"related":["0xE92261BD28C0878F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_DEPLETION_DELAY","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_DEPLETION_DELAY.md","snippets":{"lua":"SetDeadeyeAbilityDepletionDelay(player, delay)","luaInvoke":"Citizen.InvokeNative(0x870634493CB4372C, player, delay)","js":"SetDeadeyeAbilityDepletionDelay(player, delay);","jsInvoke":"Citizen.invokeNative('0x870634493CB4372C', player, delay + 0.0000001);","csharp":"Function.Call((Hash)0x870634493CB4372C, player, delay);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}