{"hash":"0xF0FE8E790BFEB5BB","ns":"PLAYER","name":"_SET_DEADEYE_ABILITY_LEVEL","slug":"_SET_DEADEYE_ABILITY_LEVEL","official":false,"named":true,"luaName":"SetDeadeyeAbilityLevel","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"player","type":"Player"},{"name":"level","type":"int"}],"summary":"Max level is 5.","descriptions":[{"source":"alloc8or","format":"text","body":"Max level is 5."}],"examples":[],"aliases":[],"enums":[],"related":["0xCCE7C695C164C35F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LEVEL","markdownUrl":"https://natives.borderlinerp.com/natives/PLAYER/_SET_DEADEYE_ABILITY_LEVEL.md","snippets":{"lua":"SetDeadeyeAbilityLevel(player, level)","luaInvoke":"Citizen.InvokeNative(0xF0FE8E790BFEB5BB, player, level)","js":"SetDeadeyeAbilityLevel(player, level);","jsInvoke":"Citizen.invokeNative('0xF0FE8E790BFEB5BB', player, level);","csharp":"Function.Call((Hash)0xF0FE8E790BFEB5BB, player, level);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}